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9 Game Reviews w/ Response

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This took a while.

It has been up on armor games for a long time now, glad to see it make it here, and with some add-ons no less!

Now I could go on and on about what makes this a great game, but with so many fans of your games, would there be a point? I think I will go right into what I dislike and how you could make the third installment even better.

Okay first of all is the class options, although it was nice to see an interesting collection of types to choose from that all play differently, I feel that there is something missing. It seems like you could have used so many more options to choose from, for example, one class is about hurting yourself or teammates to gain more power, the other is a simple melee class, the third is a support class. I was hoping for some evasive or "ninja" class could have been incorporated, as well as a magic based class without the support or betrayal types, sort of a jack of all trades.

Basically what I am saying, is add new classes, but don't think you need to move away from the fundamental aspects either. Variety adds a lot for everyone to find a class they like. (you could argue that each class has it's own statistic advantages like the ones mentioned above, but it is very vague and unknown what you really get when choosing a class).

The second is the effects, I like the transformation idea and the multiple buffs and such, but from a visual standpoint, it is essentially the first game. I feel that my attacks didn't have the proper impact they should, a brutal stab wound or powerful magic attack should be flashier and have more of an affect on the enemies instead of them simply bobbing their heads back like any other attack.

The third and final one is the skill tree, while there are a lot of creative abilities, they lack any sort of accomplishment when you get them. You can get the final attacks so quickly and easily just by doing training matches, and the characters lack a proper final ability. The last move you get should be able to surpass the others, and attack or defend in a way that no one else can do. Transforming is nice, but again, lacks the aesthetic charm and sense of ultimate power it should have.

Thanks if you read all of this, and hope it was useful to create another great game! Congrats on front page as well.

Krinn responds:

Suggestions acknowledged! What you say is true, I will really try to put that into practice with the next RPG Engine :)

Heh, Crab Battle.......

When I saw this I was expecting a rip off of the MGS Crab Battle flash, this totally surprised me.

This game is great for two reasons, the quirky style you have, and the constant randomness. Who would expect a Star Wars robot attacking you underwater?

I also like your authors comment, that sort of laid back attitude produced something great.

Graphics: Very nice, well colored and well presented, a very nice layout and it all fits perfectly.

Sound: Perfect music, ranging from "epic battle" to goofy, also a great use of movie sound clips, lip syncing was a bit off with the crab, not that it really matters.

Style: Absolutely LOVE the art style, from the min character to the crab, to the other sea creatures and obstructions, it just plain looked and flowed so well.

Overall one of the most enjoyable games I have played in a long time, just ONE problem, these types of games can lose their appeal after just one or two plays, now obviously I won't criticize the genre of game you picked, just something to think about.

Congrats on front page, you really deserve it!

Wiesi responds:

Awesome! Thanks a lot for the review!

Awesome, but one problem...

Saying you were a fan of Dad n Me, when you put a game that amazing in peoples heads, it sets up for some dissapointment, don't get me wrong, I LOVED this game, but its lacking that charm that Dad n Me had, its a bit rougher, easier, and lacking the cute little characters you can throw in front of a bus.

Gameplay: Fun and quirky, not as good as Dad n Me but as a standalone title its does what it's supposed to, but toss in some more interesting combos, the spit, snot and farts were a bit overused, it would have been nice to see some variations.

Story: Who cares?

Sound: Don't know, playing this game during class, sorry....

Overall: 9/10

Good Job, and keep it up! Maybe you will top Dad n Me with your next one :)

SeethingSwarm responds:

I simply HAD to mention Dad 'n Me as it was a huge inspiration for Hobo. I didnt really set out to top that wonderful game. I never even imagained it possible. I've been waiting for another game like that to come out, but it just wasn't happening, and suddenly I found myself with the skills to attempt something similar. If you have a problem with me saying I'm a fan of Dad 'n Me, you can go and eat some broccoli :)

Thanks for the long review and the NINE!

Technical problems?

I don't recall having any problems the first time :P but yea still awesome :D

mrpibbs1 responds:

Yeah lol whatever, thanks for the review!

waaaay to hard

interesting idea though, plain and simple and the characters looked good still, although like i said way to hard, i dont actually recomend making another one of these games, because i dont really think thats where your talent lies, but your fight game was fantastic though

DannyP responds:

If I ever make another game like this I'll definately make it easier... well... more possible to beat :P Check points and all that sort...
I also didn't know enough about actionscript when I made this, so sometimes you'll get caught even if you aren't touching the 'line of vision'... If I improve my coding I could probably make a more successful version of this game :P

that was awsome

I esspecially liked the naruto music, not to mention how sylish the game looks, i wish you could play against the computer though, aside from that it is practically perfect, except you might wanna try to use less keys for attack and just string some together like just have light and heavy attacks but make them flow so u can combo them all, but anyway, great job :D

DannyP responds:

I've been thinking about making a StickFighter2 lately, but I'm pretty busy with stuff :P I gotta learn how to make artificial intelligence, reactions from hits, and how to make combo attacks, then I'd be able to make a cool 1 or 2 player fighting game :P Glad to hear you pretty much liked it as is though, thanks for playing!

cant get it to work...

how do u poke him? meh o well ill give ya a 4 anyway for the attempt

flamingweasel responds:

u just go and click him with the big hand

Pen0rSeckz u are retarded

u gave this a 0 because its not hentai...... liking weird shit like that is fine but blamming a submission cuz its not porn? wow u need a life o and anyway the game was alright got kinda boring tho

Kenney responds:

Yah, Pen0rSeckz is kinda retared, thanks for the 7 though ^_^ I hope you just enjoyed the first few minutes!

impressive

theres only some minor problems like the contols are kinda scecthy and its to bad you cant duck but other than that it was awsome good job

Frankenroc responds:

In my own defense, I can only say that MM could never duck. X gained that ability in... X5 I believe. Glad you enjoyed it, though.

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