One of the best animations on this site.
I try not to give out tens too often, but this is deserving of it.
I'm in awe at the level of choreography skills you have. It's incredibly original, brilliantly paced, and is lengthy without getting redundant.
Definitely the best way possible to end the trilogy, it's superior to the previous ones, and it's rare to see that.
The interactions with the desktop icons and minesweeper were fantastic. So many things happening at once, and yet it flows so well. Most importantly, it isn't so fast paced that it's indistinguishable (a problem with many stick flashes lately).
The sound direction is great with the exception of the Megaman "charge up" sound. I find that it's rather overused, but it's overshadowed by the fact that the rest is perfect.
Well deserving of the high scores and front page, good luck on your future projects, I'll be looking out for them.
I always like seeing more Castle Crashers stuff on this site.
The twist is a nice addition, as it didn't really change the way things actually happened, but gave a different perspective.
The audio was all very good, and I actually didn't know Rina Chan did the voices in the game. The "help me" sounded just like in the game, I was impressed at her ability to copy it, but go figure, it was her in the first place..
The animation could use a little bit of work. The art style itself is fine, but there are a few awkard transitions. The part where the red guy is thrown draws out and stretches in a bit of a strange way for example. I'd also like to see a bit faster pacing, some things were drawn out just a little too long (like the final poison shot to kill the boss).
Overall it was very nicely done. I hope the "to be continued" is actually going to be followed through on. The unfortunate Orange guy was also a welcome addition.
Well made, nice animation
However, there is one big problem in this animation, and that is the pacing. With the one exception of dbs1029, every animation was too fast paced for it's own good.
Did it look good? Absolutely. Was it fluid? Sure. Problem is that the speed is so ridiculously cranked up that many attacks are indistinguishable from one another. Same thing with the effects, beautifully made, but you only see them for a fraction of a second.
I know many people love the ridiculously fast paced stick fights, but it's not really my thing. I give props to dbs1029 for being different, including multiple angles, and having a nice fluid pacing that made thing feel much more like a real fight.
I realize a lot of work goes into the extremely fast animations too, but I personally can't enjoy it as much if I can't see it properly. For the most part, I think it's overdone, which is a shame, because there were a lot of cool ideas included in all of the animations.
With a slower pace, every hit feels bone crushingly powerful. When guys are teleporting and doing flips all over the place, it feels more like an acrobatic display that just happens to be knocking into people. That's not to say I'm against the creativity used, but with the standard one camera angle, and ridiculously fast movement, it's just not enjoyable to me in comparison.
At any rate, it's still a well made animation, and even though the style isn't my preference, it's still deserving of recognition.
Good luck on your future projects guys.
This game is rather daunting, the original was so simplistic and easy to use, but while the second definitely improves on a lot of things, it also utilizes some very unnecessary features.
First things first, the graphics are very well done, in the same style as the first, simply more polished. The layout is quite different from the original, but I would call it an improvement overall.
The sound in this game is great, and there is an enormous amount of options when making the music. Some would call it overly technical, but at the same time, it was obviously required for this game to not be the simple 0-9 numbering the first had. Unless you want to scroll through numbers in the hundreds that is, so good decision on your part.
There is a problem however, the shear size of this game causes a lot of lag (I even experienced some in the offline version). It's a shame that something can flow so well one minute, and on the next replay, there is an entire second bump of sound that distorts everything, making consistency difficult at times.
Even so, it's hard to make a negative out of "your flash has so much content it crumbles under it's own weight" but that's really the only sound issue.
As far as gameplay goes, it's a little disjointed, this game would be enjoyable purely through the amount of sound options, a story mode and Guitar Hero-ish game was not necessary. It's not quite a bad thing, it's just so out of place that it's kind of disheartening you spent the time to add in so much, and yet I couldn't find any enjoyment out of it.
That being said, you didn't do something bad that a lot of sequel makers do:
That is to add in a ton of new features but forget the core gameplay basics, you kept the actual music making part the same, but just with more content, and that's all anyone should expect.
Overall, you have an aesthetically pleasing game, both in visuals and sound. All issues are minor and you should be proud of this sequel.
I like the animation, and the 8 bit-like character. This seems very much like SHIFT, while different in design, it is very similar in concept. I liked the little ratings given to the levels, for fun factor and difficulty, indicated by little smiley faces.
The little talking character is a nice addition as well, gives the game a sense of humor without trying too hard to be funny, and because the main character isn't very sociable, it helps to have a bit of text entertainment. The sound quality is good as well, and the overall feel is very retro, yet polished.
There is only one problem, and that is that the loading times seem to take forever to load a small level. I am not a big fan of puzzle games, so once I attempt one, a long loading time can make me lose interest quickly.
Even so, I'll give you an 8 out of 10 from someone who doesn't enjoy the genre.
Good work, this may be front page material.
Very nice remake of Mario 64.
Graphics: Sprites typically look ugly and unpolished, but this flowed together very well. Some nice effects and a good layout overall.
Animation: Tied in very much with graphics, the motions are all very fluid and easy on the eyes. With the many different motions going on at a time, there was no lag either, very impressive.
Sound: This is easily this games greatest asset. All of the noises, music, and overall feel were 100% Mario. If I were to close my eyes and play the game, I would swear I was playing Mario 64.
Humor: I liked how the toads always had something funny to say, the games overall tone is more of a serious one (well Mario serious at least) but it was nice to have a little comic relief.
Concept: While the overall idea is not all that creative, the transition between level design in Mario 64 and Mario 63 is very impressive. One of the best parts about this game is how accurately it mimics the original.
Overall a fantastic game, well worthy of a 9/10. There is one problem, and that is how the levels are a bit long. This is a flash game after all, and having a lot of content isn't bad necessarily. But most people would rather play this in shorter spurts, and saving seems rather infrequent for those looking to play only a level at a time.
I thought nothing could top Winterbliss...
It's got the goofy chiptune sound, but there's just something about it that's so perfectly put together, love it!
The best music in Castle Crashers
And as far as I'm concerned, the best song on this site altogether. Everything about this song is perfect. I'd love to find something to actually criticize, but it would be impossible.
Probably the best
I have been looking through NG and this is the best version of this song ever!
great work :)
Same reaction I had to the movie, and did that guy below me seriously say groundbreaking message? I know, how "moderative" of me.
The story was like it was ripped straight out of "Basic Sci Fi Stories for Dummies" <--if that were real, which I'm pretty sure it isn't, I should write write it!
Anyway, "that was a mediocre movie" comments aside. I like your art style, simplistic, but smooth colors so it doesn't look sloppy. The Q tip is also a nice touch. The character designs are ugly, but beautifully so. Obviously though, it's the making fun of Avatar aspect that really warrants the enjoyment I have of this.
Good work and congrats on front page
It's about time somebody answers my artistic calling with more than a few grunts and abbreviations.
"well that's your opinion, wich is useless since you haven't uploaded something decent yourself... the harshes critics are always those with an empty Newgrounds account. I find this rather pathetic"
I could not agree with you more. That being said, his review didn't really warrant such a response, that should usually be reserved for "Your gay" reviews (notice the lack of an apostrophe? Ah Ha! Easy to spot em!)
Anyway, onto the review.
There is a resemblance to Modern Warfare 2, so don't be to harsh on those who see a connection. That being said, it is clearly an original drawing, with a nice faded use of color. The expression and stance of the soldier also looks like it almost has a message. It's somewhat dark, without being depressing. Well done.
Congrats on front page.
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